13 Novembre 2016 alle 20:26 #337PluNdeRAmministratore del forum
Another major update and this one was a real bitch: Originally announced for early October, 1.0.4 had to be delayed multiple times as things just didn’t work out as intended. Anyway, all hail the new build and the tons of fresh stuff it brings…
01 – ARCH RIVALS (AR) GAME MODE
AR is a strictly competitive game mode where two players fight each other. The player who reaches 10 kills first, wins and competes against the next contender. AR holds lists of contenders, spectators active players and also the new global Elo leaderboards.
02 – ELO RANKING
With Arch Rivals (see above), we also introduce a new leaderboard based on your real in-game performance using an Elo rating system. Every player gets an initial Elo score after your next online match (based on your previous performance, i.e. SC, number of played games and MXP), but you’ll need to play AR to get a reputable position on the Elo leaderboards.
03 – NEW SPECTATOR MODE
TOXIKK now features a fully fleshed out spectator mode with all the features required to support competitive gaming. Spectators can browse through the available spectator cams with the mouse-wheel, switch between first- and third-person perspective [press “V”]. You can toggle between active and spectator via the pause menu (i.e. you no longer need to dis- and reconnect from/to the server, to switch your state). In free cam mode, a list of all active players and spectators is shown on the right side.
04 – WEAPON NETCODE IMPROVEMENTS
Weapon netcode should be a lot more solid and reliable now.
05 – GLOBAL POSITION
The global position in the main menu is now based on your global Elo ranking rather than on your collected MXP.
06 – TEAM AND ARCH RIVALS SCORE DISPLAY
The team game modes and the Arch Rival mode now have an additional score display in the info view for spectators (or players who are about to respawn after death).
07 – NEXT MAP VOTING LIST
Uninstalled workshop maps are no longer marked as unavailable for full game players, as they can be re-downloaded.
08 – VOTING LIST STRUCTURE
If you host your own server(s): The voting list structure was changed in the MapList.ini files. You can now define multiple voting lists and load them by adding “?GameVoteList=MyVoteList” to your server launchoptions.
09 – TOXIKK SERVER LAUNCHER 1.6
Also for people running their own server: The TOXIKK Server launcher tool is now up to version 1.6 and has support for adding your own vote lists and defining different botskills.
10 – MUSIC FIXES
There was a bug that prevented the music from being triggered correctly. Also, when in drone view, self damage and gasp sounds weren’t working correctly. All of this was fixed.
11 – WEAPON TWEAK – STINGRAY
The fire rate of the Stingray was increased and the damage per hit was reduced. Damage on vehicles was slightly reduced.
12 – WEAPON TWEAK – CERBERUS
The Cerberus causes a bit more damage on vehicles now.
13 – TEAM SCOREBOARD UPGRADE
The team scoreboard now also has an own column to list spectators online.
14 – IRC CHAT CLIENT FIX
IRC could crash the game if there was no internet connection available. This was fixed.
15 – PREVENTING CONFIG FILES FROM DELETION
All config files got lost during summer/winter DST switch (a bug that seems to affect quite a lot of Unreal Engine games). Our TOXIKK Steam launcher will now always try to recover/repair the affected files automatically. Hat tip to Predat0r for that fix.
16 – DEMO RECORDING FIX
Firing the Cerberus made recorded demos crash because of an infinite loop recursion. Though demo recording is still not officially supported, this bug was fixed. Hat tip to Chatouille.
17 – FREE EDITION – MAP UNAVAILABLE INDICATION
Previouls FEPs (Free Edition players) only got a disconnected message when a map was voted that wasn’t part of the FE. Now, they get a proper message that voted content is not part of the FE.
18 – ENDGAME PLAYER POSE FIXESS
Fixed some camera and character pose related issues in the endgame ceremony.
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