Discussione: Reflex – Patch 1.1.1

Questo argomento contiene 0 risposte, ha 1 partecipante, ed è stato aggiornato da  PluNdeR 2 anni, 2 mesi fa.

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  • #572

    PluNdeR
    Amministratore del forum

    Dopo il lancio della 1.1.0 a distanza di qualche settimana escono i primi Fix

    We’ve put together a bunch of hotfixes for you. There’s more under the hood that accompanies these as usual, but you get the idea..

    Code

    • Carnage pickup sound is heard again (now clamped to 4 seconds — ours is 3.7)
    • cl_playercolorX is now blocked when not in menu
    • cl_player<inventory> cvars are now blocked when not in menu
    • Player name now flood protected
    • Drop in support now preserves existing player states in arena games
    • Fixed issue where in arena1v1, game would end if a playing player left (while there were queued people that could come in next round)

    UI/Widgets

    • Added: MapAutoSave widget! Intervals and backup counts configurable in options
    • Replay editor: now properly stays visible in edit mode
    • Replay editor: can no-longer select spectators in replays
    • Accelmeter: added race mode/training mode only options
    • Proving grounds now includes on/off/both options (so now you can queue for both proving grounds and standard map pools)
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