Discussione: Quake Champions – Patch 07.06.2018

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  • #1020

    PluNdeR
    Amministratore del forum
    Greetings Champions,

    Our June update is now live! This update includes Bots Phase 1, the new Gore System, a Beta Version of our new 3D Positional Sound (HRTF), brand new Tri-Bolt functionality, tons of Champion & weapon balance changes, and even more performance polish.

    Features

    • Added AI Opponents – “Bots Phase 1
      • Used in Training
      • Fill in slots in Match Making during long queue times
      • Fill in for players that leave matches, until a human can Join-In-Progress
      • *Bot Phase 1 focuses on movement, weapons, and standard game modes. Stay tuned for further information on Phase 2!
    • Added Gore System – “Gibs
      • Unique death animation sequences now occur based on the weapons used during frags
    • Added Free Champion Rotation
      • Grants Free-to-Play players free access to one Champion on a weekly rotation
    • Updated Tutorial
      • Bot Match Training
      • Starting Challenges
    • Continuous Play Flow Updated
      • After you have completed your Starting Challenges, we now auto-queue you after completing a match and create a lobby that you can choose to return to during the matchmaking process.
    • Added Quick Play Multi-Mode Playlists
    • Solo & Team Playlists, vote for the mode within the Match Lobby.
      • Voting now has 3 options: 2 selected game mode & match combinations, and one random option
      • *This change was made to further reduce matchmaking times and to improve skill matching conditions
    • User Experience
      • Added Killer Cam – outline killer on Death Screen
        Added HP/AP of killer on Death Screen (for Unranked modes)
        Added Teammate Health & Armor Bars
        Added Active Ability HUD text for first and second stage abilities
        Added Disable Private Chat option in Game Settings
        Visual highlight for all pickups
    • Added 3D Positional Sound “[BETA] Stereo Headphones with HRTF” option in Audio Settings
      • Must toggle while in the main menu, cannot while in match
    • Progression
      • Added XP/Favor boost for playing with PARTY
    • Store
      • Additional Profile Icons
      • Additional Nameplates
      • Updated Peacemaker Rocket Launcher, red display screen has been added to the side of the gun
      • Added support for Store & Welcome Screens Dynamic Image Loading
      • The Spring Celebration has ended therefore all Spring Celebration content will no longer appear in backpacks, chests or reliquaries
      • The Spring Celebration Vanity Bundle has been removed
    • Weapons 
      • Fixed an issue where the Disruptor Plasma projectiles would appear translucent from long distances
      • Fixed issues where Direct hits with weapons and ability projectiles registered but did no damage
    • Maps 
      • Fixed an issue on Church map where Twisting Corridor Feet clip into the floor of the upper zone
      • Fixed an issue in Lockbox where Peeker was able to see out of the map and fire through walls in the Caverns area
      • Fixed various spots in multiple maps where Players could shoot through some solid surfaces
    • Champions 
      • June balance updates (See Champion Balance Changes Below)
      • Fixed an issue where Clutch could be hit through his shield using a Lightning Gun while he was falling
      • Updated Anarki’s Injection mechanics
      • Updated Galena’s totem mechanics
      • Fixed an issue for the Unholy Totem where the Light ring visual effect would not go away until all teammates had healed with them
      • Updated Hovertank medal objective to 125hp
      • Fixed various issues where champion armor would display with distorted textures.
    • Tech 
      • Various misc. crash issues fixed
      • Various Networking fixes
      • Various Performance fixes
      • Fixed a crash when player Alt Tabs using AMD Eyefinity
      • Fixed an issue for Custom Match where Spectators became stuck on loading screen if all players left the match
      • Fixed an issue during warmup which caused prolonged or infinite warmup if a player left
    • Customization 
      • Fixed an issue where customization Sell price button was not functional on owned armor sets, pieces, and weapons
    • UI 
      • Updated some unachievable Rune challenges
      • Various localization updates
      • Fixed an issue for Instagib Post-Game where users didn’t have any visible data on the statistics tab
      • Fixed numerous UI issues
      • Fixed an issue where the Player was unable to swap the Leaderboards Game Type from Duel to Team Deathmatch
    • Matchmaking 
      • Fixed an issue where the Match may not end if a user crashes or force closes at the pre-match lobby podium
      • Fixed a Matchmaking issue where a user could get stuck when loading into the game
    • Ranked
      • Fixed an issue where a ranked User would not receive animated Win/Loss screen after each placement match
    • Loot Boxes/ Store 
      • Fixed an issue where Players could get Mastery Runes from loot boxes
      • Fixed an issue where Users did not receive shards when opening a duplicate Strogg out of Loot Boxes
      • Fixed issue resulting loot box drop irregularities
      • Fixed an issue where the Anarki Bone Daddy Bundle didn’t not unlock all appropriate attachments
    • Art 
      • Fixed issue where changing certain graphical settings would cause weapon vfx to disappear.
      • Fixed an issue where Weapon decals appeared warped
    • Misc 
      • Fixed an issue where the Player might experience random movement and weapon swaps without input from the player
      • Fixed an issue where The Bethesda Launcher crashed when reaching 100% when preparing to download update.
      • Fixed an issue where players were unable to skip past the Respawn timer
      • Fixed an issue for Voice Chat where Players were unable to hear other teammates’ voices.
      • Fixed an issue where users only had the starting weapons during the match warm-up.
      • Fixed an issue where the Daily Challenge: “Deal Damage” didn’t track damage properly
      • Fixed an issue where the Strogg Champion Medals would not properly update
      • Fixed Windows 7 Scaling issue where the game didn’t fit the display area in Windowed mode while at the monitor’s native resolution
      • Fixed a Windows 7 Memory leak for user who played many consecutive matches
    • Map Pools Updated
      • Added Blood Run, Corrupted Keep, and Vale of Pnath to the DM, TDM, and IG playlists
      • Removed Burial Chamber, Church of Azathoth, Lockbox and Tempest Shrine from the 2v2 TDM playlist
    • 2v2 Ranked Mode Update
      • Item Timers have been removed from 2v2 Ranked TDM
    • Rune Challenge
      • Grants Free-to-Play players free access to one Champion on a weekly rotation
    • Balance Changes (quite significant) across Champions health/armor, movement, and Weapons including new Tri-bolt functionality (details in sections below)
    • New Tri-Bolt Functionality
      • Explosive bolts are now armed upon firing the weapon, not when the bolts make contact with their target, resulting in bolts now being able to explode mid-air creating an array of explosions around your enemy
    • New Vanity Weapon: Reconciler
    • XP Curves have been updated to make leveling significantly easier
    • XP boosters. These are known in-game as Haste Potions and give +50% XP bonus.
    • Champions can now be purchased for Favor.
    • All loot boxes have been updated (Backpacks, Chests, Reliquaries) and now use a new loot box drop system that gives developers more flexibility and has additional features such as reduced drop rates of Duplicates. 
    • Chests can now be purchased with Shards
    • Armor and Weapon Skins can no longer be crafted with Shards
    • New Tri-bolt skin: Reconciler

    Fixes

    Changes

    • “Offence” is replaced by “Party Breaker”
    • “Defense” is replaced by “Revenge”
    • “Capture” is replaced by “Point Blank”
    • “Quarterback” is replaced by “Precise”
    • “Win N Sacrifice games” are replaced by “get N Tribolt Kills”
    • “Dominating” runes are being reduced from 5 to 3
    • “Kamikaze Kills” are replaced by 5 “Rocket Launcher God”
    • “From the Grave” is replaced by 10 “Railgun God”
    Champion Balance Changes :: Health :: Armor :: Movement
    • Health Stacks
      • All Champions spawn with 125/100 HP, and have an overmax of 175 HP.
        • Healthy slowly decays from 125 to 100 HP
    • Amor Stacks
      • All Light Champions spawn with 0/50 AP, and have an overmax of 125 AP.
      • Lights have 50 less AP than Mediums
      • All Medium Champions spawn with 50/100 AP, and have an overmax of 175 AP.
      • All Heavy Champions spawn with 100/150 AP, and have an overmax of 225 AP.
      • Heavies have 50 more AP than Mediums
    • Movement
      • All Lights 320 base speed, 0.85 Air-Accel
      • All Mediums 310 base speed, 0.905723 Air-Accel (except Visor)
      • Visor 310 base speed, 1.012279 Air-Accel
      • All Heavies 300 base speed, 0.967111 Air-Accel
    Champions
    • Anarki
      • Starting Health 75 to 125 HP
      • Max Health 75 to 100 HP
      • Overmax Health 125 to 175 HP
      • Starting Armor 25 to 0 AP
      • Max Armor 75 to 50 AP
      • Base Speed 310 to 320
      • Air Acceleration 0.7991675 to 0.85
      • Friction 9 to 8
      • Circle Strafe Friction 15 to 12
      • Cooldown 60 to 55
      • Health Bonus 3 to 1
      • Added Health Bonus Cap of 125
      • Injection Health, Max to 50 HP
      • Injection Health, Overmax Health Allowed
      • Health Decay Rate 1.0 to 0.33 ms
    • B.J. Blazkowicz
      • Max Health 125 to 100 HP
      • Starting Armor 25 to 50 AP
      • Overmax Armor 150 to 175 AP
      • Air Acceleration 0.8790843 to 0.9057232
    • Clutch
      • Max Health 125 to 100 HP
      • Starting Armor 125 to 100 AP
      • Overmax Armor 200 to 225 AP
      • Scale 1.3 to 1.2 (Reduced Model & Hitbox Size)
      • Air Acceleration 0.8533334 to 0.9671111
      • Cooldown 45 to 40
      • Shield & Drill share a duration pool
      • Duration 5 to 7
      • Secondary Duration 3 to 0
      • Drill Radius 0.15 to 0.16
      • Drill Length 30 to 20m
    • Doom Slayer
      • Starting Health 150 to 125 HP
      • Max Health 150 to 100 HP
      • Overmax Health 200 to 175 HP
      • Starting Armor 25 to 50 AP
      • Max Armor 75 to 100 AP
      • Overmax Armor 125 to 175 AP
      • Air Acceleration 0.8790843 to 0.9057232
      • Berserk velocity 550 to 500
      • Berserk jumpVelocity 750 to 600
    • Galena
      • Max Health 125 to 100 HP
      • Starting Armor 25 to 50 AP
      • Overmax Armor 150 to 175
      • Air Acceleration 0.8790843 to 0.9057232
      • Each teammate may now heal once from a single totem before being reactivated
      • Damage 100 to 75
      • Healing Radius 2.5 to 5m (100 to 200u)
        • (Damage Radius remains the same at 2.5m or 100u)
      • Max Totems 5 to 3
      • Max Totem Bonus:
        • Totems Heal Overmax
        • Totems Damage 100
    • Keel
      • Starting Health 150 to 125 HP
      • Max Health 150 to 100 HP
      • Overmax Health 200 to 175 HP
      • Starting Armor 50 to 100 AP
      • Overmax Armor 200 to 225 AP
      • Air Acceleration 0.9102222 to 0.9671111
      • DelayBetweenShots 300 to 400 ms
      • Min Grenade Damage 1 to 15
      • Grenade Velocity 30 to 24 m/s
      • Grenade GravityAcceleration 20 to 14
      • Grenade timeToExplosionIfCollisionHappenedSec 2.5 to 2.0
      • Grenade timeToExplosionWithoutCollisionSec 10 to 2.0
      • Keel Grenade bounceCoeff 0.4 to 0.35
    • Nyx
      • Starting Health 100 to 125 HP
      • Overmax Health 150 to 175 HP
      • Starting Armor 25 to 0 AP
      • Max Armor 75 to 50 AP
      • Base Speed 310 to 320
      • Air Acceleration 0.9057232 to 0.85
    • Ranger
      • Max Health 125 to 100 HP
      • Starting Armor 25 to 50 AP
      • Overmax Armor 150 to 175 AP
      • Air Acceleration 0.8790843 to 0.9057232
    • Scalebearer
      • Starting Health 150 to 125 HP
      • Max Health 150 to 100 HP
      • Overmax Health 200 to 175 HP
      • Starting Armor 50 to 100 AP
      • Max Armor 125 to 150 AP
      • Overmax Armor 175 to 225 AP
      • Air Acceleration 0.9102222 to 0.9671111
    • Slash
      • Starting Health 100 to 125 HP
      • Overmax Health 150 to 175 HP
      • Starting Armor 25 to 0 AP
      • Max Armor 75 to 50 AP
      • Base Speed 310 to 320
      • Air Acceleration 0.7991675 to 0.85
      • Direct Trail Damage 5 to 10
    • Sorlag
      • Starting Health 175 to 125 HP
      • Max Health 175 to 100 HP
      • Overmax Health 225 to 175 AP
      • Starting Armor 25 to 100 AP
      • Max Armor 125 to 150 AP
      • Overmax Armor 175 to 225 AP
      • Friction 9 to 8
      • Air Acceleration 0.8533334 to 0.9671111
      • Circle Strafe Friction 15 to 14
      • Direct Spit Damage 30 to 40
    • Strogg & Peeker
      • Max Health 150 to 100 HP
      • Overmax Health 200 to 175 HP
      • Starting Armor 25 to 50 AP
      • Overmax Armor 150 to 175 AP
      • Base Speed 300 to 310
      • Air Acceleration 0.9102222 to 0.9057232
    • Visor
      • Starting Health 150 to 125 HP
      • Max Health 150 to 100 HP
      • Overmax Health 200 to 175 HP
      • Starting Armor 25 to 50 AP
      • Max Armor 75 to 100 AP
      • Overmax Armor 125 to 175 AP
      • Base Speed 320 to 310
      • Air Acceleration 1.0 to 1.012279
      • Ability Duration 7 to 6
    Items
    • Small Health
      • Respawn Time 30 to 15 seconds
    • Mega Health
      • Overmax 50 to 75 HP
    • Light Armor
      • 25 to 50 AP
    • Heavy Armor
      • Overmax 50 to 75 AP
    Weapons
    • Shotgun
      • 4 to 5 Pellet Damage
      • 20 to 18 Pellets (80 to 90 dmg)
      • Farspread 600 to 800
      • 2 Rings of 9 Pellets
    • Super Shotgun
      • 6 to 5 Pellet Damage
      • 20 to 28 Pellets (120 to 140 dmg)
      • Farspread 750 to 800
      • 3 Rings of 9 Pellets, plus one centered pellet.
    • Nailgun
      • 100 to 90 ms reloadTime
      • Knockback 5 to 6
      • Self-Knockback 30 to 28
    • Super Nailgun
      • 100 to 110 ms reloadTime
      • Knockback 5 to 6
      • Self-Knockback 30 to 28
    • Tri-bolt
      • Bolt Damage 50 to 45
      • Min Splash Damage 6 to 9
      • Delay Between Shots 150 to 125 ms
      • Time to explode 1.0 to 0.5 sec
    • Lightning Gun
      • Cylinder 0.15 to 0.125
    • Railgun
      • 80 to 90 dmg (it does the same zoomed or unzoomed)
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